I fulfilled a childhood ambition over the past week: I finally got a notoriously elusive Big Boss rating at the end of Metal Gear Solid 1, a feat I've simultaneously been drawn toward and terrified by ever since I first played the game on my PS1 in 1998. How did I do it? Stick-to-itiveness, gumption, and raw skill.

Also, cheating. I played the much easier Japanese version of the game and exploited a couple of speedrunning skips in order to hasten my progress. Hey, it counts.

Anyway, my challenge to you, reader, is to accomplish the same thing in the ongoing free-to-play period for Metal Gear Solid 1 on Steam, which expires Monday, July 27 at 10 am EDT / 1 pm PDT / 6 pm BST. You should probably do it the non-cheating way. It was cool when I did it, but for you? A bad look. I don't make the rules.

If you'd like to know why a three-year-old re-release of a 28-year-old game is currently running a free-to-play trial thing, I have two answers for you. The first: the Metal Gear Solid Master Collection Vol 2—which finally frees Metal Gear Solid 4 from its PS3 prison—is due out on August 27, and this is a way to gin up some MGS hype. The second: Konami is a baffling company that operates according to no law but its own.

If you shied away from Vol 1 of the MGS Master Collection for the state it was in at release, I have good news: it is much better now. All three MGS games in the collection have received significant patches since its lackluster opening day, and MGS1 in particular now looks and feels a lot better, thanks to the ability to switch on higher-resolution rendering and actually functional analogue controls.

And if you still want to sand down the remaining rough edges, I recommend the MGSM2Fix mod, (which can be easily installed via Luxtorpeda if you're playing on Steam Deck or desktop Linux).

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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.