TechRadar Verdict
Beast of Reincarnation left me surprised in several ways and expertly blends several aspects from popular titles like From Software's Sekiro: Shadows Die Twice to Square Enix's Final Fantasy 16. Most importantly, though, developer Game Freak has taken its experience with its Pokémon games and crafted an entirely new and engaging game, delivering some of the best and most satisfying combat I've seen in a long time, and a narrative that will keep you guessing until the credits roll. It's not perfect and has a fair number of issues, but it has a worthy payoff.
Pros
- +Fantastic combat
- +Incredible sound design
- +Great soundtrack, but...
- +Immersive, captivating narrative
- +Good replay value/New Game Plus, including new difficulty
Cons
- -QoL issues/repeated dialogue
- -No cosmetic changes with new gear
- -...can be repetitive, lacking variation
- -Slow dialogue/some unnecessary cutscenes
Why you can trust TechRadar
Beast of Reincarnation is a fantastic and immersive action-adventure role-playing game (RPG) with an emotional narrative that keeps you guessing at the end of every chapter. Game Freak, the developer responsible for the beloved Pokémon games, has taken a step into a completely new direction and done so in fine fashion.
Platform reviewed: PCAvailable on: PS5, Xbox Series X|S, PCRelease date: August 4, 2026
Throughout the journey, you'll encounter formidable foes, from basic enemies to mini and major bosses, in combat encounters with an excellent feel of ebb and flow. Game Freak has nailed the concept of traversing a rundown yet beautiful post-apocalyptic Japan, with abilities that let players explore multiple regions and uncover a plethora of secrets.
I didn't expect Beast of Reincarnation to deliver an immersive and engaging experience to this degree; certainly not within the story, combat, and atmospheric aspects of the experience.
While it's far from perfect, due to some quality-of-life issues, a slightly overstayed welcome, and effectively little to no cosmetic customization, it's still a game I expect to keep playing long after rolling the credits.
What it means to be human
In Beast of Reincarnation, a post-apocalyptic Japan set in the year 4026 is center stage. The parasitic entity or force known as the blight has taken over the world, corrupting animals, humans, and just about every living creature there is.
You play as Emma, a blight-stained young girl alongside her blighted wolf-dog companion, Koo. As a purifier, Emma is humanity's last hope to defeat the beast of reincarnation and restore the world from blight. She will need to absorb Nushi, the corrupt (or blight-stained) monsters that come in all different shapes, species, and sizes.
During the journey, Emma will discover what it's like to be human and consider a very specific aspect of her nature — avoiding spoilers, you'll slowly unravel what that means for Emma, those closest to her, and, frankly, humanity's fate.
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While Beast of Reincarnation is focused on the restoration of the world, one of its central themes is love and what one will do to embrace it. It's very much an emotional rollercoaster, full of surprises that I genuinely couldn't see coming, and by the time the credits rolled, I was clapping and tearing up just a little.
Beast of Reincarnation also features a rapport system, specifically with Koo and other supporting characters like Kagura. Essentially, the more interactions you have with these characters, such as feeding Koo when hungry, can increase the rapport, resulting in benefits such as extra skill or equipment slots.
The rapport with these characters directly ties into the story, specifically with how they respond to Emma or help. Fortunately, it doesn't take too much effort to increase rapport, and with the emotional weight of Emma's story arc, you'll want to interact with other characters as much as possible.
Aside from being incredibly adorable, Koo is easily one of the best companions in gaming, providing support in and out of intense combat sequences. (Video Credit: Game Freak)
Game Freak's inspirations for Beast of Reincarnation are clear as day. It almost certainly draws from PlatinumGames' Nier: Automata and Shift Up's Stellar Blade, and Square Enix's Final Fantasy 16.
Again, without spoiling story details, Emma will often encounter human non-player characters (NPCs) or even Golems (who were once human) that will label her 'stained' and act disgusted. It's very reminiscent of how Final Fantasy 16's Clive Rosfield was treated early on in the story, often labelled 'branded'.
That alone creates an interesting predicament; Emma is humanity's only hope, yet humans essentially despise her due to her blight-stained nature. It dives into some of the story's darker and more lonely aspects, especially when acknowledging Emma's emotional vulnerability.
While the narrative kept me invested, wanting to find out what happens next, I feel the game's runtime could've been shorter. There are constant cliffhangers at the end of each chapter, where answers to questions about Emma, the post-apocalyptic world, and the beast of reincarnation itself are unnecessarily withheld.
Ultimately, many of the cliffhangers and small-scale cutscenes feel like padding, rather than ones to help progress the story. I appreciated some of those 'padded' dialogue moments, giving Emma and other characters a little more depth — so it's not all bad, but it's worth noting if you hate long-winded cutscenes.
Outside of the story, Beast of Reincarnation's soundtrack is undoubtedly one of its strongest assets, and I couldn't stop thinking about Nier Automata's orchestral, melancholic, yet magnificent soundtrack. While traversing many of Game Freak's incredible in-game regions, I was accompanied by amazing vocals, which manage to fit each scenario perfectly.
The only frustration I had with Beast of Reincarnation's original soundtrack is that it can get repetitive as you progress. Sometimes, the same soundtrack from a previous chapter would play again in a new environment, and unless you're in combat or watching a cutscene, the music never stops — and it's one of the only complaints I had for Stellar Blade too.
Nonetheless, it's still a fantastic listen, especially in the final chapters, where I was particularly blown away by the soundtrack playing during the final boss battle — and I'm already itching to start my second playthrough just to experience it again.
Spectacular Sekiro-like combat
Just imagine those satisfying sword-clashing sounds from Sekiro, but then dial it up to 11. That's exactly what you get in Beast of Reincarnation during combat. (Video Credit: Game Freak)
Simply put, Game Freak absolutely nailed the combat. Much like traditional Final Fantasy games (i.e., Final Fantasy 7 Remake), Beast of Reincarnation features a blend of real-time action and turn-based combat, where players control Emma engaging in fierce sword battles while also turning to Koo for blight attacks.
The more you pull off successful parries, the more Florescence Points (FP) you gain for Koo to select and pull off special attacks. At the same time, the more you parry, the more an enemy's stun gauge increases, causing a stagger and an opening for a finishing blow.
In this manner, Beast of Reincarnation's combat is what I would describe as Sekiro-like, with From Software's Sekiro: Shadows Die Twice featuring some of the best sword combat in games.
Parrying is key for Emma in almost all combat encounters. Players do have the option to dodge attacks, and need to for unbloackables. However, parrying will allow you to overcome all foes once they're stunned, and will also help you maximize the efficacy of Koo.
Also, if you thought Sekiro's sword clashing sound effects were great, Beast of Reincarnation gives it a run for its money. Game Freak's sound design for combat encounters single-handedly elevates enemy and boss encounters to another level; one duo boss encounter in particular left me hyped on the edge of my seat, in what was a challenging but extremely immersive back-and-forth clash.
One annoying issue, though, is one supporting character with Emma, who constantly says, "Remember to use Koo's skills too." This happens in every single combat encounter whenever Koo's FP meter is full, and it drove me wild on more than a few occasions.
Emma herself does the same when finding a new campsite or spotting an enemy, and it's one of those minor quality-of-life aspects that can very quickly become a major one, since it's bothersome after playing for hours.
There were many times I could choose to be stealthy, but decided against it. Why? The back-and-forth sword clashes are incredible! (Video Credit: Game Freak)
Throughout the game, you'll find different armor and swords to use, each with unique properties like elemental effects for the latter that will come in handy against enemies with different weaknesses.
There are two skill trees, one dedicated to Emma and another for Koo, and there are plenty of abilities to unlock. I finished the game at the 20-hour mark, and I only had around half the skills in both trees unlocked, which should give you an idea of just how much there is to add to Emma and Koo's skill set.
Fortunately, that will aid a second playthrough perfectly; and yes, Beast of Reincarnation has a New Game Plus run ready to go as soon as you finish the game, with a new difficulty (which I won't name... it's a potential spoiler). There's a fair amount of replay value, since almost all regions are explorable, with side content like mini bosses waiting to be found.
The latter makes traversal very important, and fortunately, it's a very strong highlight. Emma's hair allows her to reach high terrain and find loot that is pivotal to weapon progression, and finding new ingredients for Kagura to use for cooking.
I was quite disappointed to see that the new armor found for Emma has absolutely no cosmetic changes. It feels like a massive missed opportunity for Game Freak to give players a deeper layer of customization, besides equipping gear simply for better stat boosts.
But how does it perform?
4026 post-apocalyptic Japan is really a beautiful place to explore, but does Game Freak's ambitious action-adventure RPG run well enough to enjoy the landscape? (Video Credit: Game Freak)
I played Beast of Reincarnation on my main rig, using an Nvidia GeForce RTX 4080 Super, at 4K and 1440p. Instead of the 3440x1440 ultrawide display resolution, I was limited to 2560x1440, as the game doesn't have any 21:9 aspect ratio support — in 2026, this is unacceptable and, frankly, a massive disappointment for PC players.
At 4K, using DLSS (unclear which model it's using) quality, I was able to stay above 60 frames per second (fps), often between the 75 to 90fps range. I did have occasional frame rate dips, typically when there were numerous enemies on screen, but for Unreal Engine standards, it's not horrible performance.
At 1440p, it consistently stayed above the 90fps mark, and again, aside from odd moments of frame rate dips, performance wasn't a major concern for me.
Performance on the Lenovo Legion Go S Z1 Extreme was a little rougher than I expected. I could barely reach a stable 60fps even with the lowest graphics preset and FSR 3 performance enabled. What's worse is that the upscaler is constantly reset every time you restart the game.
Hopefully, Game Freak will include ultrawide support and FSR 4 in a future update, as only FSR 3.1 games can use FSR 4 via AMD's Adrenalin software.
Should you play Beast of Reincarnation?
Play it if...
You're looking for a less punishing Sekiro-style gameBeast of Reincarnation scratches the itch of parry-based combat without the unforgiving difficulty of Sekiro: Shadows Die Twice, and there are multiple difficulties, including one unlocked for New Game Plus for a far more challenging experience.
You're a fan of gripping stories set in post-apocalyptic worlds
Much like Nier: Automata and Stellar Blade, Beast of Reincarnation features a post-apocalyptic world to explore, with regions overgrown with nature and monstrous enemies to battle.
Don't play it if...
You want an action-adventure RPG with cosmetic options
If you're expecting to find any cosmetic options in Beast of Reincarnation, you'll be severely disappointed. While there is new gear and weapons to find, Emma's look remains the same throughout the game's runtime.
You hate a narrative with info-dumping
While Beast of Reincarnation's narrative is an interesting and immersive one, plot twists and surprises can be slightly underwhelming, as some are told via character explanations instead of shown.
Accessibility features
Beast of Reincarnation allows players to adjust controller button configurations and key bindings. Only English and Japanese are available as voice-over languages — I tested both throughout my playthrough.
There are no field-of-view options, which it desperately needs. The camera angle during some boss fights can easily be the cause of defeat, as sometimes enemies are too big, and you can't see Emma while they're still attacking you.
There are options to show speaker names via subtitles, but there isn't an option to make subtitles bigger. It's a little problematic as subtitles are small, and sometimes bright scenery in games can make it difficult to read.
Menu navigation with a mouse also isn't very good, as it requires the right mouse button to exit each section, instead of simply selecting another on the fly.
How I reviewed Beast of Reincarnation
I tested Beast of Reincarnation on my main RTX 4080 Super rig, my second SteamOS AMD Radeon RX 9060 XT 16 GB powered PC, and the Lenovo Legion Go S Z1 Extreme. With the RX 9060 XT 16GB, it was a struggle to hit 60fps at 4K without using FSR 3 and lowering some graphics settings.
I used my TCL QM8 55-inch mini-LED 4K TV and my LG UltraGear 45GS95QE ultrawide OLED, despite the lack of ultrawide support from Game Freak.
Game Freak notes that while Beast of Reincarnation is on Steam, it's working on optimizing the game for the Steam Deck, so expect potential performance improvements at launch or in the future.
First reviewed July 2026.
Isaiah is a Staff Writer for the Computing channel at TechRadar. He's spent over two years writing about all things tech, specifically games on PC, consoles, and handhelds. He started off at GameRant in 2022 after graduating from Birmingham City University in the same year, before writing at PC Guide which included work on deals articles, reviews, and news on PC products such as GPUs, CPUs, monitors, and more. He spends most of his time finding out about the exciting new features of upcoming GPUs, and is passionate about new game releases on PC, hoping that the ports aren't a complete mess.