As of Aug. 4, Electronic Arts has gone private. The venerable American game developer was purchased by a group of buyers that includes the Saudi Arabian government’s Public Investment Fund (PIF) and two investment firms: Affinity Partners and Silver Lake. The all-cash transaction is valued at $55 billion and is thought to be the largest leveraged buyout in history, meaning that the deal is funded with roughly $20 billion in borrowed money.

So what does this mean for the company? Will games be censored? Will studios be closed? In an October 2025 memo to employees made public via the Securities and Exchange Commission, EA leadership stated that the company will “maintain creative control” under its new owners, and that “The Consortium is supportive of and committed to investing in our exceptional employees and our strong culture.” Still, industry observers remain justifiably skeptical about what’s to come.

We’ll get a better sense of what EA’s future looks like in the weeks and months ahead, but for now, here’s a rundown of every one of the 20+ studios currently owned by the company, including if and when they were acquired, the games they're known for, what they most recently released, and the projects they’re currently working on.

BioWare

With two locations split across Edmonton (Alberta, Canada), and Austin, Texas, EA purchased BioWare in 2008. The studio is known for its big-budget, single-player series including Star Wars: Knights of the Old Republic, Mass Effect, and Dragon Age. Its most recent game was 2024’s Dragon Age: The Veilguard, which fell short of EA’s expectations. As of November 2025, “the team is heads-down and focused exclusively on Mass Effect,” according to an official blog post.

Codemasters

Once the UK’s largest indie developer, Codemasters was acquired by EA in 2021. The studio is known for racing games including the Dirt, Grid, and F1 series. Its most recent release was last year’s F1 25, which is set to get an expansive update this year ahead. For the moment, that series is Codemasters’ sole focus, with F1 27 being their current project.

Criterion

Another UK-based studio, Criterion was bought by EA back in 2004. Best known for the Burnout and Need for Speed games, Criterion was a support studio on 2017’s Star Wars Battlefront 2. With the Need for Speed series currently on ice, Criterion has worked as a support studio for the Battlefield series since 2023.

Dice

EA acquired this Stockholm-based developer behind Battlefield and the Star Wars: Battlefront series (not to mention the Frostbite game engine) back in 2006. Last year’s Battlefield 6 was a watershed moment for the franchise, selling 20 million copies in just a few months and stealing Call of Duty’s thunder in a major way. The studio’s current focus? You guessed it: Battlefield.

EA Capital Games

This mobile game studio based in Sacramento was purchased by EA back in 2011. Its projects include Lord of the Rings: Heroes of Middle-earth, which shut down a year after its 2023 launch, and Star Wars: Galaxy of Heroes, which debuted in 2015 and had generated more than $1.4 billion in revenue as of 2021.

Firemonkeys

EA purchased this Melbourne, Australia-based mobile studio in 2012. It developed The Sims Mobile, Need for Speed: Most Wanted, and the long-running The Sims FreePlay. Firemonkeys currently focuses on live-service support and content updates for its existing titles.

Frostbite Labs

A spinoff from the 2006 Dice deal, Frostbite Labs is a dedicated research division focusing on the development of the Frostbite game engine as well as VR experiences, neural networks, and machine learning. Many — though not all — of EA’s core franchises use the Frostbite engine, most recently EA Sports College Football 27 and Battlefield 6.

Full Circle

This studio was formed by EA in 2021, rather than acquired, with the intent of reviving the Skate franchise. The exasperatingly punctuated skate. (aka Skate 4) launched last year as an online-only, free-to-play experience with plenty of microtransactions. The game remains in early access and is still in active development.

EA Korea Studio

In May 2008, EA bought Hands-On Mobile Korea, a South Korean mobile game developer and publisher. (Fun fact: the deal happened around the same time as EA made an unsuccessful attempt to buy Take-Two Interactive for a mere $2 billion.) The studio currently leads live-service support and updates for the mobile game FC Online, which is only available in South Korea, Vietnam, Thailand, and China.

Maxis

From all the way back to the original SimCity to the immortal popularity of The Sims 4, Maxis is known for its deep and engaging simulation games that appeal to gamers from a broad variety of backgrounds. Acquired by EA back in 1997, Maxis is currently developing ongoing content for The Sims 4 and working on the social multiplayer game Project Rene, which the company described in an official blog post as “the next generation of The Sims.”