Manage the money. Create the jobs. House the people.
A tower builder run on democratic socialism
⬠Download for Mac Apple silicon · signed & notarized
Free forever — donate to the cause
Nobody owns this place — source on GitHub
Your building saves itself as you go. You can rename it any time from Load Saved Co-op.
Saved co-ops are managed from the Saved Co-ops screen.
What this is â SimTower was a game about being a landlord: build floors, charge
rent, watch the money come in. This is the same building run on democratic socialism
instead â the people who live and work here own it together and decide what happens to it.
Your job â You are not the owner. You are the steward the residents elected,
and you hold the treasury in trust. Everything you build, they live in.
Confidence is the score â Not profit. It rises when people are housed, can get
around, can see a doctor, have somewhere to gather, and can afford to stay. The bar at the
top tells you where you stand; hover it to see what the assembly likes least.
Homes are allocated, not sold â There is a waitlist. Build homes and households
come off it. Dues are set per room in three bands: Reduced brings in less but houses far
more people, Full share fills the treasury and prices people out.
Building â Drag Floor to pour space (the ground floor is your lobby). Co-op
workspaces pay a share of their surplus. Canteens, cafés, stores and the cinema are run
at or near cost â they earn little and are worth a great deal.
Getting around â Drag elevators vertically. Express elevators stop at the lobby, basements
and every 5th floor; service elevators carry staff only. Stairs and escalators take the short
hops and relieve the queues.
The assembly â At every quarter close the members meet. They vote on major works
you propose, they can set you a mandate with a deadline, and if confidence rots long enough
they can vote you out. Click Confidence in the top bar to see what you owe and what is
waiting on a vote.
Getting around, higher up â A Sky Lobby is a two-floor concourse that every
elevator stops at, expresses included, so a long climb becomes two short ones.
The building tells you â Each morning the Assembly Bulletin collects what happened,
and the Co-op Gossip feed along the bottom carries the rest: what people said, what the
papers printed, and what needs doing.
Trouble â Fires spread until the Safety Team contains them. The treasury is meant
to circulate; hoard it and the assembly will vote it out the door â to the school, the
library, a sister co-op â and thank you for the surplus.
The summit â A building that houses people well enough, high enough, attracts a
public science grant. Crown it with the Observatory and the astronomers arrive.
Controls â Scroll to zoom. Pan by right-dragging, holding Space and left-dragging,
or with the arrow keys. P pauses, M mutes, Esc closes panels. Number keys pick tools.
Some say the old codes still work.