Warning: this library is still under active development and the
API may change.
libhandler implements algebraic effect handlers in C. It works by
capturing stacks in safe and portable manner. Algebraic effects
handlers can for example be used to program asynchronous code in
straightline manner and we hope to use it to make programming with
libuv more convenient.
This library is described in detail in the accompanying technical
report. For a primer on algebraic effects, see the
relevant section in the koka book.
Enjoy!
-- Daan.
Building libhandler consists of generating a static C library that
can be linked in your own projects. libhandler is written to be
as portable as possible but it depends on some platform specific
assumptions regarding stacks and setjmp implementations. On new
platforms please test carefully. Currently tested platforms include:
- (
gcc,clang,cl)-x86-pc-windows(32 bit, Windows) - (
gcc,clang,cl)-x64-pc-windows(64 bit, Windows) - (
gcc,clang)-amd64-pc-linux(64 bit, Ubuntu 16.04) - (
gcc,clang)-arm-linux(32 bit, ARMv7 (raspberry pi 3, Raspbian/Debian Jessie)) gcc-arm64-linux(64 bit, ARMv8 (raspberry pi 3, Gentoo Linux))
C++ support is working but still under development.
There is an initial test code for integrating with libuv in the
test/libuv directory (in the dev branch). The Microsoft IDE solution
contains a project for building with libuv.
Build using regular configure and make:
$ ./configure
$ make depend
$ make
Use VARIANT=release to build a release version, and tests
as a target to run tests. For example:
$ make tests VARIANT=release
Configuration options:
--cc=<cc>
: Specify the c-compiler to use (e.g.gcc,clang, etc.)--cc-opts=<options>
: Specify extra c-compiler flags to use (e.g.-m64).--asm-opts=<options>
: Specify extra assembler flags to use (e.g.-m64).--abi=<abi>
: Specify the calling convention ABI. For example,--abi=amd64or--abi=x64.--os=<os>
: Specify the target OS, for example,--os=windows.--ar=<archiver>
: Specify the archiver for creating a static library (\=ar).--cxx=<c++ compiler>
: Specify the C++ compiler to use (\=$cc++).--link=<linker>
: Specify the linker to use (\=$cc).
Make parameters:
VARIANT=\<debug\|testopt\|release>
: Specify the build variant.testoptbuilds optimized but with assertions enabled.VALGRIND=1
: Run the tests under valgrind for memory leak detection.
Make targets:
staticlib
: Build a static library.tests
: Build and run tests.bench
: Build and run benchmarks.clean
: Clean all outputs.staticlibxx
: Build the library for C++ (with exception and destructor unwinding support).testsxx
: Build and run tests for C++.
There are three ways to build on Windows:
- Use the Microsoft Visual C++ IDE. The 2015 Community edition
is available for free for non-commercial use.
The solution can be found at: - Enable the "Linux subsystem" on Windows 10. See MSDN
for installation instructions. Once enabled, you can simply
runbashon the command prompt to enter Ubuntu Linux from Windows.
Useaptto install the development tools:
sudo apt-get updatesudo apt install build-essentialsudo apt install clang
After this you can run configure and make as described above.
3. On older Windows versions, you can use msys2,
available at http://msys2.github.io. Please follow the
installation instruction carefully. After install, you can install
further tools using the msys2 package manager:
pacman -S mingw-w64-x86_64-gcc(c compiler)pacman -S mingw-w64-x86_64-gdb(debugger)pacman -S make(make)
After this you can run configure and make as described above.
Successful configurations bash on Windows have been:
gcc-amd64-pc-linux-gnu
Using just./configureclang-amd64-pc-linux-gnu
Usesudo apt install clangfollowed by./configure --cc=clang
Successful configurations on Windows using msys2 have been:
gcc-x64-w64-mingw32
Using just./configuregcc-x86-w64-mingw32
Using themingw32shell withmingw-w64-i686-toolchaininstalled.clang-x64-pc-windows
Using./configure --cc=/c/programs/llvm/bin/clang.clang-x86-pc-windows(32-bit)
Using./configure --cc=/c/programs/llvm/bin/clang --cc-opts=-m32 --asm-opts=-m32.
Using the Visual Studio IDE:
cl-x64-pc-windows
Selecting 64-bit build.cl-x86-pc-windows
Selecting 32-bit build.
Enabled in Visual Studio for x64 builds. You need to put the libuv headers
and binaries in a libuv folder under the main libhandler folder. Binaries
for Windows can be found on libuv.org.